And, unlike in previous years, you won’t find offbeat time killers like Tekken Bowling. Surprisingly enjoyable pursuits like the beat-em-up inspired Tekken Force are absent here, replaced with the less developed Fight Lab. And many of them are familiar to fighting-game fanatics like the typical arcade and ghost battles, ranked and non-ranked online fights, time trials, and so forth. The sheer number of online and offline fighting modes - along with the brand new World Tekken Federation community-centered website - might seem intimidating at first, but after some hands-on experience, most of the options prove to be pedestrian and somewhat shallow endeavors. You’ve probably played through most of this before While most fighting-game fans love this type of depth, it leads to a somewhat steep learning curve for less experienced contenders. Each fighter has specific launcher moves and bound hits that help extend combos and initiate tag-team focused salvos, which means a whole new set of timing-based maneuvers to memorize. TTT 2 throws in the tagging mechanic, which adds an additional layer of complexity to the proceedings. In traditional Tekken releases, you fight in a straightforward, 1-on-1 matchup. If you don’t have an opinion on such matters, then you might never end up playing Tekken Tag 2 at a high level because it requires that much dedication to master. I’m talking about a person who’s debated the superiority of Japanese-style arcade sticks and scoured message boards for animation frame data to gain an edge. New challengers might have trouble getting ready for their next battle All of these lighthearted touches are quintessentially Tekken, and I’m glad to see the developers having so much fun with their work.Īnd who doesn’t love getting to fight in Santa’s Village? You’ll even see a few silly and not-so-subtle tributes to a certain 2D fighting series that I’ll refrain from naming. The aforementioned Fight Lab mode includes challenges that involve avoiding scud-missile-like flying clones of sumo wrestler Ganryu and defeating a giant, loincloth-wearing version of kung-fu fighter Feng Wei. After all, you can pair a boxing-glove wearing velociraptor with a living, breathing block of wood. The King of Iron Fist Tournament has always had its quirky undertones, and the latest edition is no exception. As a bonus, you’ll be able to program the Combot for customized training sessions.įlying sumo wrestlers are surprisingly charming And you’ll probably have scratched your head a few times at the completely random narrative interludes. Each chapter highlights a specific gameplay mechanic, culminating with a boss battle.īy the end of the experience, you’ll have worked on offensive and defensive basics while learning essential tag-team techniques. As you progress through the Lab’s brief campaign, you’ll help Violet program his prototype Combot. The all-new mode is a glorified tutorial, complete with a wacky storyline featuring Violet, the millionaire philanderer alter ego of playable pugilist Lee Chaolan. Series newcomers and veterans alike can benefit from the Fight Lab. Destructible, multitiered environments return, as well, making combat especially dynamic and dangerous.įight Lab is a useful, albeit bizarre new addition The core mechanics introduced in the last Tekken release are back with a tag-team focused twist. Fights are as frantic and fun as you would expect. Tekken’s responsive and fast-paced controls are in full effect here. Gameplay is as tight as Nina Williams’ outfit The franchise’s warring Mishima and Kazama clans are at your disposal, along with pretty much every other mainstay from Tekkens No. You have a ridiculously dense (and in some cases, just plain ridiculous) roster of ruffians to rumble with, either solo or in tag teams. In TT2’s fantasy world, you can put on the dream fights you’ve always wanted to see. But after stuffing myself with repeated trips to this buffet of brawls, I’m left wondering if Namco’s more friendly approach is the best direction for the series.
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